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Mikael Quites
Mikael Quites
Lead Artist - contact@mikaelquites.com
Manaus, Brazil

Summary

Active since 2010 in the creative industry, with 8+ years working with games, I have experience in art, management and storytelling. My skills include leading art teams, managing projects, 2D and 3D production, concept art, illustration and image editing. I also have worked with writing and world building, being able to help IP and narrative creation.

Specialties: Leadership, Team Building, Concept Art, Project Management, Storytelling

Portfolio: http://www.mikaelquites.com/

Skills

Concept ArtLeadershipTeam ManagementCreature DesignCharacter DesignLightingShadingRenderingTexturingIllustrationMarketing IllustrationStorytellingScreenwriting

Software proficiency

Photoshop
Photoshop
3ds Max
3ds Max
V-Ray
V-Ray
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      MySims: Cozy Bundle
    • Year
      2024
    • Role
      Lead Artist
    • Company
      Kokku
    • Video Game
      Prison Architect 2
    • Year
      2024
    • Role
      Lead Artist
    • Company
      Kokku
    • Video Game
      The Sims 4
    • Year
      2024
    • Role
      Lead 2D Artist
    • Company
      Kokku
    • Video Game
      POGO (EA)
    • Year
      2023
    • Role
      Lead Artist
    • Company
      Kokku
    • TV Production
      Invisible City / Cidade Invisível (TV series)
    • Year
      2023
    • Role
      Script / Screenplay Consultant
    • Company
      Prodigo Films (Associated with FolcloreBR)
    • Video Game
      Park Beyond
    • Year
      2023
    • Role
      Art Producer / Team Manager
    • Company
      Diorama Digital
    • Video Game
      God of Rock
    • Year
      2023
    • Role
      Art Producer / Team Manager
    • Company
      Diorama Digital

Experience

  • Lead 2D Artist at Globant
    December 2025 - Present

    -Leading and supervising an international team of artists (2D and 3D) for a AAA project;

    -Responsible for feedback and making sure the team is following the established art direction;

    -Reviewing and updating internal project documentation;

  • Lead 2D Artist at Kokku
    May 2023 - August 2025

    -Team and leadership building, giving development and growth support for artists and leads;

    -Art team feedback, paintovers, RFP estimates and roadmap creation;

    -Succesfully supported growth of a 2D artist from Senior to Lead;

    -2D and 3D art supervision as a Lead for different game projects, working closely with production, game design, engineering and higher management;

    Projects: Prison Architect 2, The Sims 4, MySims: Cozy Bundle, POGO and more.

  • Concept Artist at Kokku
    May 2022 - May 2024

    -Concept art creation for different game projects, including props, backgrounds, outfits and icons;

    -Working closely with Art Direction and helping art production through feedbacks and project overview;

  • Art Producer / Team Manager at Diorama Digital
    February 2023 - September 2023

    -3D team management in different projects, overseeing production, team wellbeing and communication;

    -Art production related tasks such as resource allocation, communication with client and deliveries;

    Projects: God of Rock, Park Beyond and more.

  • Screenwriter / Concept Artist at Diorama Digital
    May 2020 - January 2022

    -Script writing, world building and narrative design for game projects;

    -Creation of environment, prop and character concept art for games;

  • Concept Artist at The Roots VR
    Brazil
    December 2020 - March 2021

    Concept art for backgrounds, musical instruments and UI;

  • Concept Artist / Creature Designer at Post Frontier
    Brazil
    June 2018 - July 2018

    Creature design, concept art and base modelling for the film "VERLUST".

  • Freelancer at Self-employed
    August 2015 - Present

    -Illustration for editorial, advertising and games;

    -Concept art for games and films;

    -Writing and story creation for different projets;

  • Concept Artist and 3D Artist at The Elder Scrolls Renewal Project
    February 2016 - November 2016

  • Concept Artist at Moonville Entertainment
    February 2016 - December 2019

    Creature and enemy concept art

  • Illustration Manager at Fescher Neoilustração
    Porto Alegre
    July 2010 - September 2015

    -3D Generalist with a focus on Lighting, Shading,Rendering and texturing;

    -Concept art, image editing and post-production of illustrations;

    -Team and project management for many different clients;