Hi, my name is Mikael Quites, I am a concept artist and illustrator from Brazil.

I have been working with illustration for 10 years, having five of them as a 3D generalist and manager in an advertising illustration studio.

I am experienced in concept art, 3D shading, lighting, rendering, texturing, digital illustration and image editing in over 50 advertising illustration projects. I also have work experience with team and project management, as well as external communication and branding.

I have over 10 years in story crafting, directing and conveying mood. I've successfully created six original stories for roleplaying games, complete with concept art, writing, music selection and sound design.
I always try original ideas that are fun to play and emotionally engaging, treating each story as a unique IP.

If you are interested in having me for one of your projects, you can contact me through my e-mail


  • Concept Art
  • Creature Design
  • Character Design
  • Lighting
  • Shading
  • Rendering
  • Texturing
  • Illustration
  • Marketing Illustration
  • Software Proficiency

    3ds Max
    3ds Max


    Concept Artist and 3D Artist

    The Elder Scrolls Renewal Project
    February 2016 - Present |

    Concept Artist

    Moonville Entertainment
    February 2016 - Present |


    Fescher NeoilustraĆ§Ć£o
    July 2010 - September 2015 | Porto Alegre, Brazil

    3D Generalist with a focus on Lighting, Shading,Rendering and texturign in 3ds Max. Production of concept art, image editing and post-production of stills.Team and project management experience.